Fallout: New Vegas console commands | 您所在的位置:网站首页 › fallout new vegas wiki › Fallout: New Vegas console commands |
The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, but may be used to cheat as well. Contents 1 Player reputation and faction 2 Quest 3 Inventory and item manipulation 4 Player manipulation 5 Actor manipulation 6 Display manipulation and debugging 7 Searching for items and objects 8 Miscellaneous 9 Notes 10 Bugs![]() Use the backquote key (`) while in-game (Unpaused). The backquote key shifts to tilde (~) on U.S. keyboards, and the not symbol (¬') on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of 1 or just under the Escape key (Esc). The key is the top left key under escape, on non-U.S. keyboards. (Example: §, ½ or | on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex (^) on German keyboards, ² on French keyboards, \ or | on Italian keyboards, ` on Brazilian keyboards, " on Turkish keyboards). The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can input codes. You may have to change settings over to mouse if you are using a computer-compatible Xbox controller before you can use console commands. When command entry mode is enabled, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Enter help for the list of all console commands. Note: The help command does not display all of the commands listed below; it displays a few extra debugging commands. GameSpot Expert Reviews29 April 2020 25 November 2018 24 May 2016 Player reputation and faction[] Fallout: New Vegas reputations Factions Name ID Boomers 000FFAE8 Brotherhood of Steel 0011E662 Caesar's Legion 000F43DD Followers of the Apocalypse 00124AD1 Great Khans 0011989B Powder Gangers 001558E6 NCR 000F43DE White Glove Society 00116F16 Towns Name ID Freeside 00129A7A Freeside thug 0011ACC3 Goodsprings 00104C22 Novac 00129A79 Primm 000F2406 The Strip 00118F61 addreputation – adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction. removereputation – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player's fame (1) or infamy (0) with the faction. setreputation – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player's fame (1) or infamy (0) with the faction. Examples: addreputation 000ffae8 1 5 – adds 5 fame to the Boomers faction. removereputation 000ffae8 0 5 – removes 5 infamy from the Boomers faction. setreputation 000ffae8 1 5 – sets player's fame with the Boomers faction to 5. Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4. Note If you increase your reputation with Caesar's Legion, while having Boone as a companion, you will cause him to question the Courier, or just leave. Note you can only edit the Reputation in intervals of 0-5, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its limited to a maximum of 5 points per command) Fallout: New Vegas factions Name ID Black Mountain (mutant) 000E9480 Black Mountain (nightkin) 000E9481 Boomers 000FED3F Brotherhood of Steel 0001D3FE Caesar's Legion 000EE68A Fiends 000EF323 Followers of the Apocalypse 00117E12 Freeside Locals 0011640A Goodsprings 00104C6E Great Khans 000E78C5 Kings 00111484 New California Republic 000A46E7 Novac 000BB9E8 Omertas 0010C6F8 Player 0001B2A4 Powder Gangers 00101F42 Vipers 0015F16E Primm residents 000D7F56 The Strip 00140A88 Tops Casino (Chairmen) 00117508 White Glove Society 00116F10 Van Graffs 00118368 Christine![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() "Actor" refers to a class in which non-player characters, Creatures, and "Talking Activators" belong. These work on creatures and non-player characters. addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step. resurrect - Revives non-player character and renews their inventory. This command will not undo the failure of quests. resurrect 1 – Revives non-player character without renewing their inventory. This command will not enable the completion of failed quests. player.resurrect - May cause a game crash. kill – Kills non-player character. Killing quest-related NPCs may lead to failed quests. killall – Kills all non-invincible NPCs in the nearby area. Use with caution, as some quest-essential NPCs you can't see directly may also be killed. Also affects companions (rendering them "unconscious" in Casual mode but actually killing them in Hardcore). tdetect - Toggles AI player detection (Causes player to always be hidden). rdf – resets all the dialog trees of all actors. The last resort for bugged dialogue; can help in bugged quests or break them if used incorrectly. (i.e. choosing an answer, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution. player.placeatme – Spawns Creature/Non-player character, static objects, and containers. They will spawn on top of you, so make sure you are in an open area if you spawn a lot. Alternatively, you can use 'placeatme' instead to spawn things at the selected object location instead of the player location. (useful if spawning several monsters and you don't want to be at hit distance from them) addtofaction – Makes selected non-player character a member of a specific faction. Replace X with "1" to make the non-player character an ally of the faction or "0" to simply make him/her friendly with it. Be sure to click on each character you want to add to the faction before entering the command. So, for example, to add a non-player character to your own character's faction as a friend, you would first click on them and then enter addtofaction 1b2a4 0. Remember you will then need to use the stopcombat function right afterward if the non-player character was already attacking. removefromfaction – Removes non-player character from a specific faction. For example: removefromfaction 1b2a4 will remove NPC from your own Player Character's faction. These previous two commands are useful when you need to turn a hostile non-player character friendly in order to talk to them/begin a quest related to them that you otherwise couldn't start. Add them to your faction, talk to them and complete their quest. Then remove them from your faction and they will return to being hostile. tcai – Toggle all non-player character combat AI (non-player character doesn't fight) tai – Toggle all or selected non-player character AI (disables AI processing) OpenTeammateContainer 1 – Will open their inventory, as though they were a companion, for the transfer of inventory items. setav aggression 0 - disable NPC's hostility. SetRestrained 1 – Will cause an actor to stand in place, not engaging in combat or carrying out AI packages. PlayIdle – Plays an idle, where X is the idle's EditorID string (not the FormID). The number of EditorIDs are too numerous to list here. PushActorAway – Causes another actor (variable X, an Actor reference formID) to go into a ragdoll state and gets propelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in console mode or by using the 'prid' command) setscale - like player.setscale but works on NPCs instead. agerace - like player.agerace but works on NPCs instead. matchrace - changes the currently selected npc's race to the specified form ID belonging to another NPC. getbaseobject - prints a reference's EditorID, useful for commands that require Form ID without having to refer to a wiki to find it. Display manipulation and debugging[] tfc – Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts) fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in First Person perspective. fov - Set Field of View. fov 40 - narrow, fov 90 - wide angle lens. fov 75 is the default value. sgtm – Set global time speed, where X is the multiplier (IE: normal: 1, half speed: 0.5) sucsm – Set UFO cam movement speed (IE: freecam speed), where X is a multiplier tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full brightness; normal bump shading won't function) tcl – No clipping mode, allows for free movement, ideal when being stuck tmm – Show/hide all map markers (additionally: 'tmm 1 0 1' will show all map markers without discovering them and without being able to fast travel to them.) tdt – Toggle debug display tlv – Toggle leaves tg – Toggle grass tp – Toggle view of projectiles and spawns tfow – Toggle fog of war on local map tgm – Toggle god mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items) tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items) EnablePlayerControls – Enables player controls (when disabled by quasi-cutscenes) disable – Removes the selected object from the game (can be undone by typing "enable" while the object is still selected. Great for removing glitching objects. enable – Used for enabling previously disabled objects. (Object still needs to be selected, as you cannot reselect an object that no longer exists.) markfordelete - Flags the object for deletion. On next cell loading the object will be removed. zap - Immediately deletes an object from the game. movetoqt – Instantly shifts you to the quest target or next optional quest spot. coc – Force fast travel to town/area (Example: coc Jacobstown) tcg – Toggle Collision Geometry Visibility, useful for locating items that were lost or dropped by accident twf – Toggle Wireframe tm – Toggle HUD tvl - Toggle VATS lights Searching for items and objects[] search – search for a specific item or object containing said query. The variable will determine what kind of things the console returns. (JIP LN NVSE plugin required) Examples: search "service rifle" will show all results that include the words 'service rifle' in the console. search gun perk will show only perks that include the word 'gun,' such as Run n' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would return all weapons that include the string 'gun.' search primm will show all results for objects and items including the word 'primm' in their name. Miscellaneous[] incrementscriptedchallenge - Increments the current value of a challenge by 1, does not work with all challenges. See Fallout: New Vegas challenges for challenge form IDs. Notes[] The coc command doesn't work for all locations in the game; it's also fairly heavy on lower-end systems and can freeze the game. Several Fallout 3 console commands remain the same, e.g. player.modav carryweight. Refer to these commands here. Most commands are the same in Fallout 3 and New Vegas because both games use the same engine. Using console commands in the Steam version of the game will disable achievements. Simply opening the console will not disable them. To re-enable them, one must exit the game and relaunch it. Fallout: New Vegas contains much legacy content left over from Fallout 3 that may only be acquired through use of console commands. Bugs[] Sometimes, when changing your reputation while disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. However, this is a continuance error and maybe rectified after spending enough time away from said faction while out of combat. (Test in 21 different ways).[verified] If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console mode. Also works for Fallout 3. [verified] The coc command, when used for certain locations, will drop you into a black pit. Can be fixed by reloading the game or fast traveling somewhere else. Also using the tcl command to leave. [verified] Sometimes, when using the console command, your followers' apparel or weapons will reset to their original state, therefore losing the "special" equipped items. The inventory will not be changed if the follower was not wearing or using the item. [verified] When returning to your player view after using the 'tfc' command, the 1st Person model of weapons will be farther out than usual i.e. you may be able to see the stock of the weapon. This can be fixed by completely exiting the game (not just reloading the save), then restarting it. [verified] When using the 'movetoqt' or 'coc' command from inside a Strip casino, you may lose the weapons you had taken from you. This can be fixed by returning to an earlier save.[verified] If you use the 'movetoqt' or 'coc' command from inside a Strip casino and lose your weapons, upon returning to the casino, you may not be able to move. This can only be fixed by exiting and restarting the game. [verified] Another option may be to enter the command "enableplayercontrols" so that you can move and also have weapons returned upon exiting the casino. v · d · eTechnical informationGame EnginesCreation Engine (Fallout 4, Fallout 76) · Gamebryo (Fallout 3, Fallout New Vegas) · Jefferson Engine (Van Buren) · Phoenix engine (Fallout Tactics)Development SoftwareFaceFX (Fallout 3, Fallout: New Vegas) · Havok Physics (Fallout 3, Fallout: New Vegas) · SpeedTree (Fallout 3)EditorsG.E.C.K. (Fallout 3, Fallout: New Vegas) · Creation Kit (Fallout 4) · Fallout Tactics Tools (Fallout Tactics) · xEditGeneralAI attributes · Editor ID · Form ID (Ref ID) · Keywords · Legacy content · Papyrus · Record file (Master, Plugin, Light Master) · Test cellFile types.ba2 · .bsa · .ccc · .cdx · .csg · .dat · .esl · .esm · .esp · .fos · .frm · .ini · .nif · .pex · .pscBy gameFalloutBugs · Cut content · PatchesFallout 2Bugs · Cut content · Legacy content · PatchesFallout 3Bugs · Console commands · Cut content · Patches · Test cellsFallout: New VegasBugs · Console commands · Cut content · Legacy content · Patches · Test cellsFallout 4Bugs · Console commands · Cut content · Patches · Test cellsFallout 76Bugs · Cut content (Removed · Unused) · Legacy content · Patches · Test cellsFallout TacticsPatchesFallout ShelterBugs · Cut content |
CopyRight 2018-2019 实验室设备网 版权所有 |